| Thread | Last Post | Replies |
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| adding include path to xcode project | 17 Dec 2006 23:45 GMT | 10 |
I'm a complete xcode newbie. I'm trying to complile the simple helloworld Maya plug-in using the Maya 6.0 dev kit. How the bleep do I add an include path to an xcode project? Thanks....
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| Enumerating all windows | 14 Dec 2006 13:23 GMT | 15 |
I'm trying to enumerate all the windows on the desktop, but when I use: WindowRef window = ::GetWindowList(); // or
::GetFrontWindowOfClass(kAllWindowClasses, true); while(window != NULL)
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| Enumerating hard disks, and fetching make and model | 14 Dec 2006 11:23 GMT | 2 |
I am trying to write a simple audit component to enumerate all the hard disks on OS X. I've looked at the IOKit but so far am not sure how to proceed with this. I was hoping I could somehow enumerate all devices that are of type IOStorage, say, and then fetch thier model number, and
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| newbie question about xcode script targets | 14 Dec 2006 06:57 GMT | 2 |
I have an xcode target that is just a simple shell script that runs a conversion program against a list of files, like *.def and *.mod. The script runs when I select it and say build. My question is, how do I see what the shell script is doing; at present the script runs quietly
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| Help; autoreleasepool | 13 Dec 2006 18:53 GMT | 4 |
My app records audio into a buffer (char*) and then calls the function below to store it in NSData for use later in the app. I get the following error:- _NSAutoreleaseNoPool(): Object 0x3892a0 of class NSConcreteData
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| memcpy in Cocoa? | 13 Dec 2006 18:50 GMT | 5 |
I been using memcpy in Cocoa - is there something else that I should be using? Thanks, Paul
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| How access attributes of a file??? | 13 Dec 2006 18:20 GMT | 1 |
How we will get the copyright and kind of a file I used this MDItemCopyAttribute( mdataitem , kMDItemKind) And
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| typedef struct in a globals.h file | 12 Dec 2006 22:55 GMT | 1 |
I need to use some global typedef struct variables. I have all my global variables in a .h file. If I write in the globals.h file: typedef struct {
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| typedef struct in a globals.h file | 12 Dec 2006 15:26 GMT | 1 |
I need to use some global typedef struct variables. I have all my global variables in a .h file. If I write in the globals.h file: typedef struct {
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| Managing a popup button in real time in Carbon | 11 Dec 2006 19:55 GMT | 11 |
I have a config window from a Nib file with three popup button wich I have to build their menus in real time because they show the cameras I have connected to the computer. I must be able to select the current camera between all connected cameras and show it in the popup button
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| Keyboard hooks in Mac OS X | 11 Dec 2006 14:35 GMT | 2 |
I need tracking keyboard events in system (cmd, alt, ctrl, shift) while my application is not focused. In WinAPI i have "hooks" (SetWindowsHook), and is there something similar to Mac OS X? Sorry for my idish and thanks for answer :-)
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| exception handling problem in xcode | 09 Dec 2006 19:41 GMT | 1 |
I am facing a problem with exception handling code in Xcode. I have code like following: typedef short EXCPTN; void my_func()
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| exception handling problem in xcode | 09 Dec 2006 19:40 GMT | 1 |
I am facing a problem with exception handling code in Xcode. I have code like following: typedef short EXCPTN; void my_func()
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| suppressing multiple definitions of symbol error | 09 Dec 2006 01:54 GMT | 12 |
The module includes the body of the class file in the form of .inl. <<<<header.h>>>> #include <iostream> using namespace std;
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| calling superclass methods from a subclass? | 08 Dec 2006 23:16 GMT | 2 |
well, i have a minor problem. my plugin is using a protocol for the program it's a plugin for but i need to separate things out to different classes that can communicate bidirectionally betweeh my 2 classes. i have it figured out how to send messages from main class to extra class ...
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