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Mac Forum / Programming / Mac Programming / May 2005



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ThreadLast Post  Replies
Multiple OS's on mac14 May 2005 22:23 GMT16
It might be sligtly offtopic but I assume there might be more of you
developers out there who use multiple OS on a single machine.
I expect that if you partition your HD right it should be possible, but what
do you use as boot manager?
Difference /Library/Fonts and /System/Library/Fonts14 May 2005 17:42 GMT5
What is the functional difference between putting stuff into the follwoing
two directories
 /Library/Fonts/
 /System/Library/Fonts/
NSFileWrapper -regularFileContents,  0 Bytes14 May 2005 17:42 GMT1
Hello NG
Sometimes NSFileWrapper -regularFileContens reports files with 0 bytes
in cases where there should be a content. I'm sure that the file is no
bundle. Do you know which cases it will fail to return the content or
Software compatibility between Panther and Tiger14 May 2005 17:41 GMT14
As software developer I'm naturally interested in knowing how the
compatibility is between the releases.
On Windows platform you don't question the compatibility, because everyone
assumes it's there. In Unix world often it's better not to assume anything.
Installing x1113 May 2005 16:52 GMT5
Just acquired a 3D graphics app for MacOS X that requires X11 to be
installed. It bounces once in the dock and then nothing.  I tried to install
X11 from my original MacOS X 3.5 disks but it won't let me install the OS
since MacOS X 10.9 is already installed..I can't find a ...
How to get fullpath after calling AskChooseFolder function in PP13 May 2005 16:14 GMT7
Query from my side , My project type is Powerplant carbon stationary.
 When on Click of the PushButton i able to open the file chooser
dialog.
 someone will guid me that after calling the following function how to
Converting images13 May 2005 14:23 GMT2
Hi, I'm having trouble finding out the file specification for 'icns'
and 'pict' files. I've given up looking, but i thought i'd ask just
in case.
I need to convert (in Win32) a windows bitmap to a 'pict' file or
Make error when switching to Deployment style build13 May 2005 04:56 GMT4
I have a project that uses zlib that compiles and works fine as a
development build.  But when I change to a Deployment build, I get an error:
yadda yadda yadda, .o illegal reference to symbol: _compress2 defined in
indirectly referenced dynamic library /usr/lib/libz.1.dylib
Hex editor for Mac OS X?13 May 2005 02:50 GMT1
Ideally, I'd like something like Hex Workshop for Windows from
Breakpoint.  Any pointers appreciated...
Signature

Randy Howard (2reply remove FOOBAR)

GraphicsImporter12 May 2005 16:06 GMT2
I need a bit help.
I have a PPC PowerPlant Target using CW 8 and PP 2.1
Now i import a Image with the following code:
     GraphicsImportComponent ci;
ANN: DOConnectFour.app.12 May 2005 11:25 GMT4
this is to announce a beta release of the MacOSX port of my
ConnectFour GNUstep recipe using distributed objects.
Play ConnectFour over the internet (tested on an internal LAN). Enter
the IP and the username of your partner and set your color, connect
Crash when calling CGImageCreateWithJPEGDataProvider12 May 2005 07:20 GMT2
Using Quartz, I'm trying to create a CGImageRef from a jpeg and draw
it in a window.  I copied the code straight out of the Quartz
documentation from apple's website.  But when I run my program, I
get a weird crash that has the following error message:
Problem with dylib11 May 2005 22:43 GMT1
I have managed to compile boost 1.32 and link my program against
libboost_program_options-1_32.dylib (part of boost). But I can't execute
my program because the library can't be found:
dyld: ./fox can't open library:
Problem in exporting functions in bundle11 May 2005 22:43 GMT1
      I have one bundle application in CodeWarrior. Now i have
imported the whole application into XCode using Importer utility
provided by Xcode. I am also able to build it successfully.
      But the problem is I have used "#pragma export on" statement at
dylibs loading11 May 2005 22:43 GMT1
I am developing a plug-in. Now I need to recompile it with Mach-O
(create a Mach-O bundle package). The plugin itself uses numerous
dylibs which come from other developers and they couldn't be changed to
frameworks and etc. The dylibs were compiled with install path
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