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Mac Forum / Programming / Mac Programming / November 2004



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ThreadLast Post  Replies
Quick Time Help19 Nov 2004 06:21 GMT3
I am using QuickTime Library in powerplant for playing the movie.
Which API's can help me to make the forward and reverse?
Thanks
-Hemant
Mouse Cursor Change19 Nov 2004 05:07 GMT2
In powerplant How can I change the mouse cursor on clicking
on some button?
I am using MacGetCursor() function to get handle to resourceID of my own
cursor.
Quicktime Component template19 Nov 2004 03:41 GMT7
Can anyone suggest any existing, freely available source
code that easily compiles into a quicktime movie component?
I have downloaded ElectricImageComponent, but that one appears
to have problems compiling (at least according to the project
weird gestalt results19 Nov 2004 03:10 GMT1
I'm fairly new to Mac programming, and I've been fiddling around today
with the Gestalt Manager. Can someone explain this to me: Apple's
documentation claims that using the gestaltColorPickerVersion selector
should produce a value of 00000100 or 00000200. Well, my code produces
Core Foundation port to Linux18 Nov 2004 06:19 GMT4
I've (partially) ported CoreFoundation to Linux. Dirty hack and just tested
with CoreFoundation examples from Xtools. Ofcourse, nothing is guaranteed.
CoreFoundation was grabbed from opendarwin CVS (v299)
Porting is done on gentoo i386 linux kernel 2.6.9, gcc 3.4.2
Reverting an NSDocument17 Nov 2004 23:42 GMT1
So I've got a subclass of NSDocument and it receives a
-revertDocumentToSaved: message and loads from the saved file; no
problem.  The question is, in trying to maintain a pure MVC organization
how do I inform the controller that the document has changed so it can
How to input from stdin when debugging in XCode17 Nov 2004 15:47 GMT2
I've started using the Xcode debugger (seems nice) and I'm just doing
input from stdin, but I can't see how to input during a debugging
session.  I open the Debugging Console and see the stdout stuff, but
when I hit a scanf it just sits there and typing something followed by
NSMutableArray examples?17 Nov 2004 06:53 GMT8
I'm just starting with Objective C and Cocoa, and I'm looking for some
simple examples of working with data in an NSMutableArray.    I have a
simple GUI app created, which can add/delete/edit objects displayed in
an NSTableView where the objects are stored in an NSMutableArray.
Named forks support16 Nov 2004 11:56 GMT4
I'm trying to work with named forks. Works fine for data and resource forks.
However when I try to create a fork with a specific name it fails:
Here is my code:
Unichar name[] = { 'T', 'E', 'S', 'T', 0' };
Is there a way to determine the type being thrown?16 Nov 2004 06:36 GMT2
Earlier today I ran into the following problem:
I have the following code:
try
{
Global window snapping16 Nov 2004 04:22 GMT6
Is it possible to write an application, addon or haxie or whatever in
OSX that will make ALL windows snap to edges of the screeen and to each
other? If you ever used PhotoShop or Freehand you know what I mean -
the palette windows snap to pixel perfection neext to each other and
Distinguishing symbolic links from regular files15 Nov 2004 22:31 GMT2
Enviroment: OSX 10.3.5, gcc 3.3, Objective-C
I've encountered a problem. My code doesn't distinguish between regular
doc files (ie. of fileType 'NSFileTypeRegular') and alias files that
point to same.
How do you call a @selector(messageName:) ?14 Nov 2004 15:19 GMT8
I need to be able to call a message - with one parameter if possible-
as a callback after another action has taken place. Something like:
ClassA
{
Embeddable Web browser?14 Nov 2004 11:52 GMT6
I've got a GUI application I want to port from win32 to OSX. The app
runs primarily as a local Web server; starting the app launches both
the local server and a Web browser, which provides the majority of the
UI.
OpenGL libraries changed?13 Nov 2004 21:47 GMT4
I am getting link fails for some very basic OpenGL library
methods, and I am unable to locate the libraries that
contain these methods.  Here are the errors:
| % g++ <snip> -L/System/Library/Frameworks/OpenGL.framework/Libraries
Pages: 1 2 3 4 5 October, 2004
 
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