| Thread | Last Post | Replies |
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| Quick Time Help | 19 Nov 2004 06:21 GMT | 3 |
I am using QuickTime Library in powerplant for playing the movie. Which API's can help me to make the forward and reverse? Thanks -Hemant
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| Mouse Cursor Change | 19 Nov 2004 05:07 GMT | 2 |
In powerplant How can I change the mouse cursor on clicking on some button? I am using MacGetCursor() function to get handle to resourceID of my own cursor.
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| Quicktime Component template | 19 Nov 2004 03:41 GMT | 7 |
Can anyone suggest any existing, freely available source code that easily compiles into a quicktime movie component? I have downloaded ElectricImageComponent, but that one appears to have problems compiling (at least according to the project
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| weird gestalt results | 19 Nov 2004 03:10 GMT | 1 |
I'm fairly new to Mac programming, and I've been fiddling around today with the Gestalt Manager. Can someone explain this to me: Apple's documentation claims that using the gestaltColorPickerVersion selector should produce a value of 00000100 or 00000200. Well, my code produces
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| Core Foundation port to Linux | 18 Nov 2004 06:19 GMT | 4 |
I've (partially) ported CoreFoundation to Linux. Dirty hack and just tested with CoreFoundation examples from Xtools. Ofcourse, nothing is guaranteed. CoreFoundation was grabbed from opendarwin CVS (v299) Porting is done on gentoo i386 linux kernel 2.6.9, gcc 3.4.2
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| Reverting an NSDocument | 17 Nov 2004 23:42 GMT | 1 |
So I've got a subclass of NSDocument and it receives a -revertDocumentToSaved: message and loads from the saved file; no problem. The question is, in trying to maintain a pure MVC organization how do I inform the controller that the document has changed so it can
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| How to input from stdin when debugging in XCode | 17 Nov 2004 15:47 GMT | 2 |
I've started using the Xcode debugger (seems nice) and I'm just doing input from stdin, but I can't see how to input during a debugging session. I open the Debugging Console and see the stdout stuff, but when I hit a scanf it just sits there and typing something followed by
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| NSMutableArray examples? | 17 Nov 2004 06:53 GMT | 8 |
I'm just starting with Objective C and Cocoa, and I'm looking for some simple examples of working with data in an NSMutableArray. I have a simple GUI app created, which can add/delete/edit objects displayed in an NSTableView where the objects are stored in an NSMutableArray.
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| Named forks support | 16 Nov 2004 11:56 GMT | 4 |
I'm trying to work with named forks. Works fine for data and resource forks. However when I try to create a fork with a specific name it fails: Here is my code: Unichar name[] = { 'T', 'E', 'S', 'T', 0' };
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| Is there a way to determine the type being thrown? | 16 Nov 2004 06:36 GMT | 2 |
Earlier today I ran into the following problem: I have the following code: try {
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| Global window snapping | 16 Nov 2004 04:22 GMT | 6 |
Is it possible to write an application, addon or haxie or whatever in OSX that will make ALL windows snap to edges of the screeen and to each other? If you ever used PhotoShop or Freehand you know what I mean - the palette windows snap to pixel perfection neext to each other and
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| Distinguishing symbolic links from regular files | 15 Nov 2004 22:31 GMT | 2 |
Enviroment: OSX 10.3.5, gcc 3.3, Objective-C I've encountered a problem. My code doesn't distinguish between regular doc files (ie. of fileType 'NSFileTypeRegular') and alias files that point to same.
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| How do you call a @selector(messageName:) ? | 14 Nov 2004 15:19 GMT | 8 |
I need to be able to call a message - with one parameter if possible- as a callback after another action has taken place. Something like: ClassA {
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| Embeddable Web browser? | 14 Nov 2004 11:52 GMT | 6 |
I've got a GUI application I want to port from win32 to OSX. The app runs primarily as a local Web server; starting the app launches both the local server and a Web browser, which provides the majority of the UI.
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| OpenGL libraries changed? | 13 Nov 2004 21:47 GMT | 4 |
I am getting link fails for some very basic OpenGL library methods, and I am unable to locate the libraries that contain these methods. Here are the errors:
| % g++ <snip> -L/System/Library/Frameworks/OpenGL.framework/Libraries |