> I've set up a simple direct display routine using
>
[quoted text clipped - 4 lines]
>
> I've increased the speed by double buffering,
[snip]
> Does anyone know whether page flipping is
> possible in Mac OSX with Core Graphics?
>
> What would be the most likely way to
> accomplish this?
You make a rather strange request here. You're asking about how to do
speedy graphics, but then you exclude *the* API for fast graphics. For
almost any imaginable graphics task where speed is the top priority,
OpenGL is the answer. You will get massive hardware acceleration for
almost everything. In this case, you will likely get page flipping
(although this will depend on the exact hardware/driver situation, and
probably other stuff such as how you set up your OpenGL context), and you
will also get nice things for free such as hardware DMA transfers for your
pixel data from RAM to VRAM. By excluding OpenGL, you're cutting yourself
off from the best way to make fast graphics. Is there a reason you don't
want to use it?

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Michael Ash
Rogue Amoeba Software