> Hi,
>
> Can I mix Carbon and Cocoa to record sound?
Certainly. Carbon and Cocoa are just libraries, and you can use them both
in the same application. There are certain limitations, like being unable
to mix controls from the two within the same window (and if you go back to
10.1 and earlier, you can't mix Carbon and Cocoa events in the same app
without doing some manual dispatching), but for the vast majority of stuff
you can just pick up and go.
> I'm converting a project from
> Carbon to Cocoa and have sound recording working in Carbon. When is Apple
> going to get their act together about this? It seems pretty fundamental to
> me to have Cocoa sound recording.
Given the existence of Carbon APIs, CoreAudio APIs, and the very free
MTCoreAudio framework, I see no particular need for a Cocoa API here.
Cocoa apps can access the full set of libraries available on the system,
so Cocoa doesn't have to provide absolutely everything itself.

Signature
Michael Ash
Rogue Amoeba Software