Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
General
GeneralPortable MacsHardwareNetworking
Applications
Mac ApplicationsEudoraFirefox / MozillaInternet ExplorerOutlook ExpressMS OfficeEntourageExcelPowerPointWordVirtual PCMedia PlayerOther MS Products
Programming
Mac ProgrammingCodeWarriorPerl
Country Specific
Australian Mac GroupUK Mac Group

Mac Forum / Programming / CodeWarrior / March 2006



Tip: Looking for answers? Try searching our database.

Problems calling an Xcode C++ framework from CW

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
engsw - 03 Mar 2006 19:23 GMT
We have a C++ framework built with XCode.
We have a C++ application built with Codewarrior that includes and uses
that framework.

I can instanstaniate classes from the framework in the application and
make calls to members etc. with no problems.

But when a string or other type is passed to a member in the the
framework class I crash.

The runtime libraries seem to be the issue, and so I'm searching for
some way to have both sides use the same c++ runtime.  Moving either
project to the other enviroment is not possible.

All attempts to use system C++ headers/libs instead of MSL have made a
horrible mess so far.

Does anyone know how to make this work, or know of a fairly
straightforward C++ library that could replace MSL on one side and
glibc++ etc. on the other?

Any advice or ideas would be greatly appreciated.

--David
Sean McBride - 04 Mar 2006 17:43 GMT
> The runtime libraries seem to be the issue

Exactly.

>, and so I'm searching for
> some way to have both sides use the same c++ runtime.  Moving either
> project to the other enviroment is not possible.

I'm afraid that's your only choice.
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2008 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.